Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.

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Next, the insert operation i objectname inserts an asset into the current scope. The mass model is created with the extrude operation as follows:.

Tutorial 16: Urban planning

Select Objects with Same Start Rule:. Same rule file assigned on all visible layers.

tutorkal We use building Plot A as an example to show how the usages are derived from the spatial context. Same start rule on all visible layers. After the initial facade structure has been defined, the tiles can be modeled. Select Objects of Same Type. Finally, we move our focus to the exterior space and add structuring elements. This rule file is executed when the generation is triggered.

Tutorial 1: Essential skills

This means that CityEngine uses rules to generate the 3D model. Make sure the cityngine of models is activated by toggling with F Setting the maximum building height usually this is defined in the existing building and zoning regulations.

Add a new attribute LOD to the existing attributes in the. We can change the height of one of the buildings to a value that is higher than allowed, such as 20 floors.


If the dimensions are not set the same as the Window or Door rule, the sizes are adapted automatically—otherwise the given dimensions are used. The Current Mouse Scheme drop-down menu lists the available schemes of other 3D apps. Based on these conditions, we plan for mixed-usage along the main street with shops on the ground floor and services on the upper floors; plus residential usage behind the buildings.

Many people may find this quite intuitive and more flexible, especially for small to medium-sized contexts. The following image shows the final building model: The Tile rule defines the appearance of the tile by splitting along x- and y-axis with a nested split. You’ll focus on the default navigation scheme.

Tutorial Urban planning—CityEngine Tutorials | ArcGIS Desktop

We increase the amenity of the entrance by adding a water basin and trees. Since writing custom distribution rules for building placement patterns can result in quite complex CGA code, we propose in this tutorial cjtyengine simply use either point shapes or manually created footprint shapes of any form, as a faster way to control the footprint distribution.

The Grow Streets dialog box appears. In this section, you’ll learn how to apply textures to window and wall elements of the simple building. Select Objects of Same Group: Here are the defined conditions:. A xityengine project is created and appears in the Navigator by default, located in cityengind upper left corner of the CityEngine window. The Floor rule is a typical example of the subdivision of a floor into tiles of an approximate width of 3.


In this case, the start rule is Lot.

New variations of the buildings can be created by changing the seed value. Your Navigator should look like the following screen shot: We hope this tutorial, however, has been helpful and has demonstrated the many ways in which CityEngine can be used in your city planning scenarios.

Start Rule—Defines the first rule that is executed within the rule file. Selects all objects completely within the selection rectangle. While the Selection Tool is active, press Ctrl and Shift to either add or subtract from your selection. A close-up view of the same model: Otherwise LOD equals zerodo not load the window asset, but use a simple plane coming from the facade instead.

You’ll reduce the complexity polygon count of the model, which is helpful when creating larger areas of simple buildings. This results in a front shape usually the main front facade with entranceseveral side shapes as facades, and a roof shape.