For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.

Author: Kazijas Kerg
Country: Burundi
Language: English (Spanish)
Genre: Literature
Published (Last): 22 January 2015
Pages: 137
PDF File Size: 20.21 Mb
ePub File Size: 16.39 Mb
ISBN: 143-4-77455-387-5
Downloads: 4290
Price: Free* [*Free Regsitration Required]
Uploader: Kazishicage

Most of the books can be found online for fairly cheap too. Many additional books and supplements were planned, and quite a few had various chapters already written, in varying degrees of completion.

Star Trek: The Next Generation Role-playing Game – Wikipedia

By using this site, you agree to the Terms of Use and Privacy Policy. Science fiction Star Trek. But you usually end up with unwieldy bags of mostly skills. Starship combat is deep and crunchy and simulates what you see on the TV show in many ways. Starship combat presents a unique design challenge in an rpg, and I agree that LUG Trek’s design often runs the risk of getting too deep in the weeds.

For instance, the default rules recommend players roll initiative at the beginning of each round. Swift’s analysis of economy in Satr Trek. Filling out the character sheet becomes a chore, and remembering all the skills your character has is nearly impossible, at least in the first couple play sessions.


Make sure to check out the opening trailer! Newer Post Older Post Home. I actually thought the starship combat system in the Decipher version of the RPG sfar a lot better and would try to use that instead. If a brawl with a handful of aggressive Klingons escalates to the point where disruptors are drawn, there ought to be a serious chance of a PC getting dropped.

Accordingly, I try to make combat move as quickly as possible in my Star Trek campaign. It was clearly built from the ground up with a focus on telling Star Trek stories, and, because of that focus, remains a viable option dpg enthusiastic gaming groups looking to play in the Star Trek multiverse. This page was last luh on 13 Marchat But, just like melee combat, starship battles play pretty slowly, at least in my experience.

Star Trek Role Playing Game (LUG)

Want to join in the adventure? Set just after the Deep Space Nine series in the year Fred Trekker January 19, at 6: You’re not the first stad I’ve heard say they prefer Decipher’s take on starship combat. Last Unicorn Games was one of the first roleplaying companies to utilise the concept of releasing additional pages for published books teek the web.

Thanks for the comment! This site puts the Microsoft Network’s website hosting features to good use, providing campaign information, a bulletin board, image downloads, a chat room, personnel bios, and more. Many of the supplements produced by Last Unicorn Games to support the system are excellent and contain a lot of imagination and story seeds.


Posted by Fred Trekker at 1: Combat, however, poses a different tgek in a Star Trek rpg than it does in a traditional fantasy rpg setting.

Transporter Room

Not only did he dust-off his unfinished materials for the fans, he opted to finish them on his own time, for no pay. Any additional crew beyond that is gravy. The rule adds another interruption that can bog down a fight. William discusses money or the absense thereofcredits, exchange rates, Latinum, and replicators.

Includes house rules, new ships and equipment, and even a little humor!

Star Trek Roleplaying Game (Last Unicorn)

Those rules make a lot of sense to me, though. If everyone keeps that tenet in mind, a gaming group can have a blast with LUG Trek.

Then, I simply have the bad guys respond appropriately to whatever the PCs decide. There’s also a link to similar writeups on Dan’s previous campaign on the U.